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Pizza Spiel MAIN CATEGORIES VideoDer PIZZA Simulator
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Believe it or not and try to get to the point where everything is going to be told by you on our case, because if you are ready for something really awesome and a thing that you would like it, then, everything would happen in the best position that you are going to make.
Show us the ways in which zack and Cody could eat all the pizza without getting caught. You have to manage to avoid the mother and Mr.
Mosby because if they would catch you, then you could be in real trouble. Who can throw the best pizza party in the summer?
Zack and Cody, Maddie or London from Suite Life of Zack and Cody cartoons? The more pizza party snacks and cool stuff you collect on your way up to the top of the tripod, the hotter your party will be.
Playing with Zack and Cody is pretty simple, but in order to get through all the levels and have a successful pizza party, you will need to consider several things.
For starters, you'll need to know that both Disney characters will be controlled with the arrow keys. The first thing you need to consider is to stay away from Mr.
Moseby, Carey or the opposing team. The next thing you have to do in the game is to collect more and more items to feed yourself, but you will notice that the vast majority of items are fast food.
A pizza that has no salami on it or cheese will be worth only 10 points, but depending on how rich it is, you can earn up to 50 points for a single slice of pizza.
If you manage to find a whole pizza packed in a white cardboard box you will have to take it because it is worth points.
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PLAY NOW. How about pizza quality? Did the teams cut corners perhaps literally? Pizza bottoms should be the same size and well covered with tomato sauce, and the toppings should be nicely cut and distributed evenly.
Ask each team to bring forward their best pizza s. Then ask the room to choose the most beautiful specimen. Now run a new one round with your newly established Kanban system.
At the end of the round run a debrief and count the points. When you have presented the extensions to the game and answered any questions the teams may have, allow the teams five minutes to discuss and extend their system to account for Pizza Rucola and the orders.
Allow the teams some minutes to discuss and improve their system. Tell them to play around with the workflow and try different WIP limits.
Ask the teams to look back on the game, draw the flow on a flipchart or whiteboard including WIP limits and make it look nice using paper materials and pizzas produced during the game.
With the physical production of the Pizza, the workflow is always present, and by drawing the workflow we create a model that we can use for reflecting on the current process.
Remember: all models are wrong, but some are useful. The workflow is a simplification and can never match reality perfectly, but it allows us to study and understand our work.
Note that the workflow can be represented in multiple ways. The fact that some pizzas go into the oven with toppings and some without can be described using tags, swimlanes, non-linear workflows, directed networks, cadences alternating between Hawaii and rucola in the oven or a number of other methods.
Over the course of the game, each team created a workflow that made sense in their own context of people, resources and bottlenecks. Throughout the game, the built-in bottlenecks caused queues to pile up.
This is intentional. During the game, the teams introduced limits on the work in progress WIP to make sure that they produce the right things and to avoid losing points for unused materials.
The participants experienced that WiP limits are more than simple limitations: they drive and change the behavior of people.
People tend to interact more on the overall production, communicate more and help each other when needed. Kanban works best when work is flowing nicely through the system.
Normally you would increase the flow by measuring and minimizing the lead time. Unfortunately, this takes too much time away from the facilitator, and so in the Pizza Game, we use a scoring system that is set up to penalize inventory and trigger similar flow-optimizing behavior.
In the first rounds of the game, there is a tendency to prepare small stockpiles of materials in advance.
In later rounds, the team learns to keep inventory down and maintain flow by tightening the WIP limits. Measuring the flow in the Pizza Game can be very instructive, but you will need a co-facilitator to do this.
After the first round, each team documented their workflow by marking it on the table. Any changes to the system were made immediately on the table.
We also set a common quality standard by selecting a Reference Pizza. How did this help the work? How about roles?
Did people have clear roles? How did they appear? What did we collect feedback on? Ask the teams to think for a moment about what kinds of feedback loops there were in the game, and write these on post-its.
You can either collect all post-its on a board or ask people to give examples. During the debrief, ask them what would have happened without each specific type of feedback.
The game consisted of four rounds, with time for inspecting and adapting in between. Who did the inspecting and adapting? What information was it based on?
What did people in the tables talk about during pizza production? Yes, you are supposed to do exactly that.
The unused slices of ham, pineapple, rocket salad and pizza bottoms on the table will of course give you negative points at the end of each round.